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THIS SITE is a bit of a mish mash just now! OK, we know. We’re busy with a redesign but this will be mainly to accomodate a big section on education. Formal and informal resources, for teachers and students, for the rest of us who are interested in the growing digital environment we live in whether we like it or not.

A lot of the more formal stuff will be of special interest to English and Media teachers and students, but there is a definite need for skills and critical digital literacy to feature across the curriculum. We’ll draw upon features of media studies, and include the use of literature, film and drama. Teachers of PSHE (personal, social and health education) will also find the site useful.

So far the site has taken a very general look at some of the ‘big issues’ around the digital world, one being of course the repeating worries about ‘digital addiction’ and related concerns about our future lives. There’s a ‘handle’ here relating to addiction, and a bit of psychology. This relates tour case study site http://www.beatthefix.com which explores a specific focus of digital machines. Gambling machines (which include of course those available in smartphones, tablets and computers) give rise to very precise social concerns. The case study affords an opportunity to consider addiction and gambling addiction in particular; it is designed to introduce the ways that law, politics, campaign groups, public health, business practices, psychology, the media, social media, advertising all intersect.